My Work
Co-Owner & Lead Programmer, Dino Might
Undergrad Research Assistant
Portfolio
Create new gameplay mechanics
handle version control conflicts
build out online multiplayer functionality
manage and lead a small team of programmers.
Assist in implementing ML models for drone swarm experiments
create web applications for interfacing with the drones
work with a team to meet stretch goals
Software & Game Jams






1st place in 2025 software jam, made using Python
Multiple game jams made using C# and Unity
Opportunity to use new APIs and broaden skills
About Me
I'm a passionate and versatile software engineer with a strong foundation in computer science and game development. I’m proficient in a wide range of technologies including C++, C#, Python, SQL, and Unity.
My journey in tech has been shaped by curiosity, hands-on learning, and a drive to lead and collaborate on meaningful projects.
Portfolio
One of my most impactful roles has been serving as Lead Programmer at Absolutely Not Games, where I’ve spearheaded gameplay system development, led a team of programmers, and built out online multiplayer infrastructure.
This role reflects my commitment to technical excellence, leadership, and building engaging user experiences through clean, scalable code.
Outside of formal roles, I actively participate in game dev communities and lead student organizations like UWW GAMED and the IGDA/MATC Mothership.
It’s my way of giving back to the dev community, creating opportunities for others, and staying inspired by the next generation of talent.









Current Skills
Python
C#/C++






SQL


.NET




Unity




Visual Studios




JetBrains


Git/GitHub






Plastic SCM




Coherence
Get in touch
414-522-4911
kgking.al@gmail.com
© 2023 Jason